As we move into a new age where we are finding new ways of exressing ourselves and sharing information, we are in the beginning stages of creating that digital environment we desperately desire. But in order to do that, we need to put ourselves into that location. And we need to do that by creating avatars.
Meadows describes an avatar as an interactive, social representation of a user. I tend to agree with the analysis of an avatar that Meadows pursues in his chapter. They are customizeable( as we could spend hours customizing the Sims characters we created in class by just looking at their faces and clothes), and interactive in the world that they are placed in. We as users control their actions, and they are an extension of ourselves into the world…they are a character as we are a character in the real world. And Meadows provides examples of that interaction. Whether it was the Sims, Mario, or World of Warcraft, all of them had the same basic pretense: to interact with the world around them. And simply by your prescense, you are affecting the outcome of the world. I also agree with Meadows’ four types of “players”, because in my experiences using avatars and seeing others with avatars, I have seen how people truly interact with their avatars-in good ways or bad ways.
Next, Meadows discusses the paradox of what defines what the confines of an avatar are. He talks about the dilemna of leading people on with your avatars, and to what extent we need to hold back on our digital representation( if we have to at all). I remember the debate following Youtube Users like LonelyGirl15. People were outraged at the creation of this digital fabrication. But I have to agree with Meadows’ point. We see avatar-like creations in movies, and we know that those are fake. I think that the fact that people were lead on by LonelyGirl was the real issue, but isnt that what the internet is all about? It’s all about expression and thats what an avatar is.
Third, Meadows describes avatars and point of view. In what way do we interact with our avatars. Is it in the first-person, like Halo or Bioshock, or do we walk with our avatars, behind their shoulders in the second person? Or we can fufill the role of God in the Will-Wright created games? It is all about narrative. In my mind, I enjoy them all. I have played World of Warcraft and love being right behind my character. I get to fully enjoy the world around me, while still keeping close to my avatar. But the Sims is fun as well, because you are almost playing the role of God or an overseerer over a world. We all would like to have that kind of power-whether to be a part of that world or to create that world for other avatars to enjoy.
And finally, what is more important in the ”life” of an avatar? It is all about the story behind that avatar. Whether it is creating a life for the Sims we create, watching them grow a family and build a house, and making friends( along with ourselves doing that as well), or saving the world through your avatar’s actions, we want to be able to make a difference in the world-whether it is through the digital one or the real world.
Chell.